The maximum population of a planet is now determined by the citizens living on the planet - not the owner of a planet. The game's initial load up time is reduced by a fair marginįuture Tech can no longer be assimilated or stolen by spies, which kills a few wonky birds with one stone So that's in there now.Īdded support for Corvette-only weapons to compliment the new technologies available My mouse wheel broke and so I realized that for people without good mouse scroll wheels, the +/- buttons on the minimap needed some more fine-grained control. The AI will only demand tribute if it believes that its fleet is stronger than yours If your approval level ever hits 0, then your people will simply refuse to work or perform research because literally no one likes you enough to do anything for you. The 2x5 mass driver has its range reduced to 800, with a large damage fall-off occuring past 600. This should prevent you from ever running out of future tech, which can break the game if you get that far, and it will slow down tech progression in the late game The cost of future tech research increases the further down the tree that you go. This will prevent players from being able to create a design with a weapon mount that is unable to fire The Shipyard Checklist will now produce a red "Ammo" error if you attempt to build a ship with a weapon equipped while not having the energy or ordnance storage necessary to fire the weapon previously this would have only produced a yellow "Ammo" warning. Therefore the AI will now trade with Known races to acquire certain techs that are important to it I had previously decided as a matter of design to restrict this behavior to prevent the AI from appearing to have an overwhelming advantage, but there are some techs that are just too important for the AI to go without. The AI will now engage in some limited technology trading between themselves. The Tactical AI now has a new play in its playbook to try and bring down those destroyers lurking on the edge of combat Other empires start with two additional colonies in nearby systemsĪdded a number of new technologies and ship modules that will be available through a new in-game eventĪdded Broadside Weapon Mounts for the following weaponsĬhanged some of the Strategic AI behaviors to research technologies that you may not have seen the AI research before Newcomer: Your empire was late to the StarDrive party. Total War: You cannot build colony ships. Titan Quest: You begin the game with Titan Construction technology but can ONLY build Titan class military vessels New Race Customization Options! These are "Game-Changers" to provide some more unique challenges for you. Experienced players may very well find themselves out-gunned! The AI routines responsible for building fleets have been upgraded to provide a more substantial challenge heading into the late game. Enjoy!Īdded more than 1500 bad-? ship designs to the AI's arsenal. I've got a big old whopper of a patch for you guys today to coincide with our Iceberg Publisher Weekend! Notes below.
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