![]() Starting with Exodus, Origin began offering certificates, signed by Lord British, to players who completed the games. This installment introduces separate combat screens where player-controlled party fights multiple monsters in a turn-based tile-based system. Like in earlier Ultima games, exploration is divided between top-down overworld locations and first-person 3D dungeons. The game has larger and more detailed towns, populated by NPCs the protagonist can converse with to obtain clues. The party is created at the beginning of the game by assigning various class combinations and determining the characters' attributes. The third title in the Ultima series was the first to feature a party of adventurers instead of a single player character. Obviously, it falls upon the hero from Earth to find and stop him. Now that child has become an adult with the power to avenge the death of his parents. ![]() Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named Exodus before their death. And only the elusive Balthan knows the truth behind it all.After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Lord British's ruling Council of Mages is in hiding, its members marked for death. A vast evil has sunk its claws into Britannia. It is a quest that will take them through the perils of trolls, harpies, and gypsies until they discover the mission is far more crucial than they ever imagined. A society of universal enlightenment now so close to perfection that both its creator and heroic Avator (sic) believe - unfortunately - that Britannia can be safe without them.įour young adventurers: Lord Ironhawk's son Jordan Hawson, beautiful Althea, a headstrong blacksmith named Drum, and Jordan's kid brother Squirt heed a mystic globe's dark warning to find Balthan, Althea's magician brother. A place where magic is science and evil a fading memory. is the wondrous land Lord British made with his own hands. The Forge of Virtue's back page blurb reads:īRITANNIA. Its ISBN is 0445210656 and it is the first in a series of Ultima novels, followed by another one by Lynn Abbey a year later, The Temper of Wisdom, and a Technocrat trilogy by a different author and under a different publisher. It was printed in January of 1991, written by renowned fantasy author Lynn Abbey. Warner Books published a novel sharing the name of this game, nominally set between Ultimas 4 and 5, under their "Questar Fantasy" imprint. The rewards of completing the add-on's quests are plentiful and can make the main game easier: the Avatar's stats will be raised to their maximum and a new, powerful weapon will be made available, able to vanquish even the most dangerous foes with a single strike. To accomplish this, several tests of virtue must be passed, originally designed by Lord British as part of the Quest of the Avatar. And while Exodus was destroyed, some of his essence remains in the Dark Core, which must be destroyed to rid Britannia of his evil once and for all. The Isle was last seen in Ultima III, serving as the stronghold of Exodus. Once the disk is installed and a previous game is loaded (or a new one begun), an earthquake shakes Britannia, signalling the rising of the Isle of Fire from the oceans. ![]() Ultima VII: Forge of Virtue is an add-on disk to Ultima VII: The Black Gate that adds new areas and quests to the game. ![]()
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